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Early “Unscripted” Promo

Old logo and very early version of the “Kiss”, which had many different iterations since.

Old logo and very early version of the “Kiss”, which had many different iterations since.

College Kings logo and character renders have been used here as marketing material, and they are the work of members of the College Kings team, not me.

College Kings logo and character renders have been used here as marketing material, and they are the work of members of the College Kings team, not me.

The typography is based on the old logo, and it also uses American Typewriter, which we kept as the main font family in the actual game.

The typography is based on the old logo, and it also uses American Typewriter, which we kept as the main font family in the actual game.

These are not actual screenshots, they're lookdev shots. The broken glass choice UI was scrapped (weep weep). You can also see three environment lookdevs here.

These are not actual screenshots, they're lookdev shots. The broken glass choice UI was scrapped (weep weep). You can also see three environment lookdevs here.

This was a very short project, almost a year before we went into early access, especially made for Gamescom 2022. We didn't yet have our full production pipeline set up, so these renders are a combination of Arnold and Omniverse, with a lot of Photoshop work involved. I became a 3D artist in 2000, but before that, I've already been doing professional graphic design work for a few years, and both professions have very soft spots in my heart, and I do teach both to this day.