This was a very short project, almost a year before we went into early access, especially made for Gamescom 2022. We didn't yet have our full production pipeline set up, so these renders are a combination of Arnold and Omniverse, with a lot of Photoshop work involved. I became a 3D artist in 2000, but before that, I've already been doing professional graphic design work for a few years, and both professions have very soft spots in my heart, and I do teach both to this day.